The application of the virtual reality experience and an electronically controlled mechanism allows the gyroscope user to control 3 rings by means of a set of motors. the user obtains a 3-axis rotation of the gyroscope by operating a program that allows 360 degree flight simulation for gaming, training and other purposes.
an entertainment device with a metal structure, consisting of three revolving rings, supported on a fixed frame.
The smallest ring has a seat inserted in the center, where the customer is fastened. The activity involves rotating the person fastened in the seat in all directions.
The device trains users and examines their behavior, body responses and endurance in conditions that they do not experience every day (overload). The entertainment gyroscope has a built-in customer counter.